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In Pendragon this is represented by various traits and passions on the character sheet.įirstly, we hit on Traits, which are shown as paired virtues and vices. In the Arthurian tradition, many of the knights are driven by passionate goals and ideals. this means he was probably born in 464 or 465AD Gilmere would be 21 at the start of the campaign, which is in 485AD in the reign of Uther Pendragon. We’re told to leave this blank as it gets filled in later, but I threw in what will be the default values. The last section on personal data is Age & year born. I rolled a two, so Gilmere will be the heir to Berwick St. Specifically a 20-sided die (d20) to see which of the twenty Salisbury manors will be Gilmere’s inheritance. The next section is Current home, and for the first time, we’re busting out a die. Current class is “squire,” but that will change as this process goes on. Father’s Class is “vassal knight,” Son Number is “1” (being the oldest son is incredibly important in the age of primogeniture as it is really the only way an adventurer could afford to be such.), Liege Lord is Sir Roderick, Earl of Salisbury (Though I’m just saying Earl of Salisbury without naming a specific one because a lot depends on the timing of later steps in the character creation process. The next four items of personal data are all decided for Gilmere. I decide that, since at some point Gilmere converted from Christianity to Paganism that he’s referred to as “the Lost” but taking a page from Malory, I decided to make it French (or at least French-ish, I’m not fluent) via the power of Google, so “Gilmere the Lost” is now “Gilmere la Perte.” Next up, deciding on a title or honorific for the character. I opt for another from the list: Selivant. I decide that Gilmere will be a Pagan, much to the disappointment of his father.Īnd speaking of his father, the next step is to decide on that father’s name. Homeland and Culture are assumed to be Salisbury and Cymric respectively, whereas Religion is a choice between Christian & pagan. Next up are the choices of Homeland, Culture & Religion. Pendragon lists a number of more obscure character names from Le Morte d’Arthur as examples. Since I’m creating this knight specifically for this blog entry, I opt for one of those choices: Gilmere. As we’re dealing with a somewhat anachronistic 5th-14th century timeframe in the best Arthurian tradition, the character only has one name.
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First of all, the character needs a name. Instead we begin with some of the more basic facts of the character. The creating a character section starts off with information that’s not mechanistic or based on the rules and dice rolls. In the standard character generation rules, Pendragon assumes your character is a male vassal knight of the Earl of Salisbury, so that’s going to the basic skeleton which this character hangs on. The Characterīy default, Pendragon’s character generation concentrates on the dynastic, feudal and heraldic dynamic within the kingdom of Camelot, which is a very different approach to other RPG’s (and therefore also to the previous “ It builds character” blog entries.) As something of an Arthurian lore fanboy, I’m seriously looking forward to going through this process. I confess that I don’t remember a whole lot about it, so I’m mostly looking at this with a fresh pair of eyes. I’ve ran one game of Pendragon’s third edition a number of years ago. It Builds Character #3: King Arthur Pendragon The Gameįor the third entry in this series, I’ll be using the rules of Nocturnal Media’s King Arthur Pendragon RPG (which I’ll be referring to as Pendragon hereafter), specifically the 5.1 Edition that was released in 2010. Welcome to the third in an occasional series called It Builds Character in which I use the character generation rules of various tabletop role-playing games to create a character and attempt to flesh them out into something distinctive.